All About Reflections
   
 
 
WORKER-TRAITS
 
3.0 WORKER-TRAIT SECTION
 
3.1 WORKER-TRAIT INDEX
The Worker-Trait System is based on the fact that what one is strongly motivated to do is that which one will try to do, learn to do, develop skills for, enjoy doing, and continue doing if possible.
 
The following subsections, each appearing with a corresponding graph, compare an individual (according to the data found in the Personal and Communication Sections) to a variety of components relative to the world of work as defined by the U.S. Department of Labor (U.S.D.L.).  Worker-Trait Code Symbols are listed in a column marked by the heading WTC.  These symbols equal or represent the content of the line following the number or letter.  The Worker-Trait Code Symbol system was developed for the U.S.D.L.’s Dictionary of Occupational Titles and adapted for use in Reflections.

3.1 Worker-Trait Index

3.1.01 Interest: Job Content
3.1.02 Temperament for the Job
3.1.03 Data: Mental Processes & Motivation
3.1.04 People: Roles, Relationships
3.1.05 Things: Engineering, Operating
3.1.06 Aptitude: Sensory/Perceptual, Sensory/Physical, Mental/Detail
3.1.07 Reasoning: Mental Activities And Priorities
3.1.08 Mathematical Talents & Priorities
3.1.09 Language: Literary, Communicative

3.1 Worker-Trait Factors

3.1.01 Interest: This section is to briefly define, classify & code jobs.
Ten factors are used - but really only 5 "scales" are used because 5 of
those ten factors are used as opposite polarity for the other 5:

1 Dealing w/things/objects     vs 6 Concerned w/people/communicate ideas
2 Business contacts w/people  vs 7 Technical, Scientific
3 Routine, organized               vs 8 Abstract, imaginative, creative
4 Work for people's good         vs 9 Non-social processes, techniques
5 Gain recognition re/others   vs 0 Tangible productive satisfaction


3.1.02 Temperament:
This section is to confirm (serve as backup for) the Interest Section. The TEMPERAMENT factors are also paired, but in a different way - by matching them in even/odd pairs: 1/2 & 3/4, etc.:

1 Change & variety         vs 2 Short cycle activity (routine)
3 Controlled activity        vs 4 Management (plan, control, etc.)
5 Involvement w/others  vs 6 Isolation (work apart, individual)
7 Technical, scientific     vs 8 Abstract, imaginative, creative
9 Intuition, imagination  vs 0 Evaluation: study, compare
X Interpersonal               vs Y Detail: attention to items, things

3.1.03 Data:
In ascending order (0-to-6), mind activity goes 'down'
from 'seeing the big picture' to 'comparing pieces of the picture':


0 Synthesize (interpret, conceptualize, relate)
1 Coordinate (take action re: time, sequence, procedure, action)
2 Analyze (evaluate 'data' - i.e. factors, symbols, etc. re: use, timing)
6 Comparing (identify, classify, code, match 'pieces of the picture re: each
other & re: the big picture.


3.1.04 People: Roles, Relationships

3.1.05 Things: Engineering, Operating

3.1.06 Aptitude: Sensory/Perceptual, Sensory/Physical, Mental/Detail

3.1.07 Reasoning:
The REASONING factors, in conjunction with the DATA factors, are a very valuable part of seeing how the mind functions.

3.1.08 Math:
MATH is in a hierarchical order matching how REASONING is treated.

3.1.09 Language: LANGUAGE is in a hierarchical order matching how REASONING is treated.


 

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